For decades in Japan, dekochari (deko means “decoration” and chari means “bicycle”) have been the ride of choice for hardcore dekotora fans that are too young to drive. Modeled after Japan’s celebrated art trucks, dekochari typically feature large front bumpers, ornate luggage racks, rear-mounted boxes that resemble truck trailers, colorful paint jobs, lots of chrome, and sophisticated electric light displays. This video pieces together random night scenes from Dekochari Yarou, a documentary that profiles a few dekochari enthusiasts and their custom rides. The soundtrack is “Ichiban-boshi Blues” (sung by Bunta Sugawara and Kinya Aikawa), the theme song from the Torakku Yarou movie series that sparked Japan’s dekotora craze in the ’70s. [Video]
Simroid, a robotic dental patient with an eerily realistic appearance, has been spotted at the 2007 International Robot Exhibition in Tokyo. Designed primarily as a training tool for dentists, the fembot patient can follow spoken instructions, closely monitor a dentist’s performance during mock treatments, and react in a human-like way to mouth pain. Because Simroid’s realistic appearance and behavior motivate people to treat her like a human being, as opposed to an object, she helps dental trainees learn how to better communicate with patients.
Simroid’s body and control system was developed by Kokoro Company Ltd., creators of the Actroid receptionist robot. Like her Actroid sister, Simroid is equipped with a system of air-powered muscles and soft silicone skin. However, she has something the Actroid does not — sensitive teeth. Thanks to a mouth loaded with sensors, she knows when her dentist-in-training makes a mistake. And to express her pain, she grimaces, moves her hands and eyes, and says, “That hurts.”
Kokoro says that for an extra touch of realism, Simroid exhibits a gag reflex when instruments are inserted too far into her mouth.
On November 21, a group of small- to medium-sized venture companies based in western Japan unveiled an autonomous ladybug-shaped robot designed to clean public restrooms at highway rest areas.
The 1-meter (39-inch) tall, 1.35-meter (53-inch) long prototype robot — named “Lady Bird” — is equipped with water tanks, brushes and other tools needed for heavy-duty scrubbing. Obstacle detection sensors allow the robot to safely perform its duties without running into people.
In addition to cleaning, Lady Bird can engage in simple conversation with restroom users, thanks to microphones in its “antennae,” speech recognition capabilities and a voice synthesizer. The robot has access to the latest information about traffic conditions on nearby roads, which it can relay to anyone comfortable enough to ask.
The developers, who are building Lady Bird for West Nippon Expressway Company Limited (NEXCO), aim to complete the machine by March 2009, and they hope to one day see it cleaning toilets at hotels and other institutions. Lady Bird robots are expected to sell for about 3.5 million yen ($30,000) each.
On November 7, lingerie maker Triumph International Japan unveiled the “My Chopsticks Bra,” which features a pair of cups that resemble bowls of rice and miso soup, and a set of collapsible chopsticks that tuck into either side. The My Chopsticks Bra is the latest addition to Triumph’s line of concept lingerie designed to boost awareness of environmental issues.
Triumph unveils the My Chopsticks Bra as Japanese consumers are becoming more aware of the negative impact that disposable chopsticks have on the environment. While it is becoming increasingly trendy for people to reduce waste by carrying around their own reusable chopsticks, Japanese consumers still go through an estimated 25 billion pairs (90,000 tons) of disposable chopsticks each year, which amounts to 200 pairs per person.
Triumph lingerie model Yuko Ishida, who ordinarily carries around a pair of her own chopsticks, says she hopes people think of the environment when they see this bra, adding that “the chopsticks on the sides help add a little extra volume to your bust.”
Since 2004, Triumph has designed a number of eco-minded concept bras, including the Eco-globe Bra, the microwaveable Warm Biz Bra, and the No! Shopping Bag Bra.
Unlucky gamblers at the Edogawa Kyotei boat race course in Tokyo have a new way to ease their frustrations after botching a bet — they can feed their losing tickets to a robotic goat. Edogawa Kyotei enlisted the help of the ticket-munching robo-goat at the end of last month in an effort to reduce litter inside the facility. The 1.6-meter tall Rocky Mountain goat, which has a thick coat of white fur and ticket-detecting sensors in its mouth, devours about 500 tickets per day — many of which would otherwise end up on the floor. The goatkeeper says, “It eats up your frustrations so that you will have better luck with the next race.”
The Osaka Prefectural Police Department this year has reportedly purchased 800 rabbit-shaped roof-mount strobe lights for use on special patrol cars that cruise the streets around schools. Custom-built by warning equipment manufacturer Patlite, the blue bunny beacons are designed to win the admiration of children while they send the bad guys packing.
Here is a short video of the rabbit lights on display at the 2007 Tokyo Motor Show.
As Japan’s population continues to age and shrink, more and more people are looking at robots as a way to improve productivity and support the nation’s changing lifestyles. With human-robot interactions on the rise, and with the recognition that much of human communication is nonverbal, researchers at Japan’s National Institute of Information and Communications Technology (NICT) have developed an autonomous humanoid robot they say can recognize and use body language.
According to an October 24 press release, NICT drew from research in neuroscience, cognitive science and psychology to create an android that relies on body language — i.e. gestures and touch — to facilitate natural and effective communication with humans. When used in conjunction with (or instead of) spoken communication, the robot’s body language aims to simplify communication with people likely to have trouble interacting with robots, including children, the elderly, the computer-illiterate, and people who speak other languages. NICT researchers hope the technology behind the droid’s “universal communication” skills will one day be put to practical use in robots that can work in the home or assist with rescue operations when disaster strikes.
The droid’s body language skills are due in large part to technology that allows it to observe, recognize and remember human behavior. NICT’s robot learns body language by watching — much like children, who learn nonverbal communication by watching others — and it can mimic the observed behavior with natural human-like motions. The robot also creates 3D maps of each body it observes, and it commits the map to memory. These maps allow the robot to remember how people and their bodies look, even when viewing them from different angles. In addition, the robot is equipped with delicate force control mechanisms that allow for precise motion and safe physical interaction with humans.
NICT’s press release is sketchy on the details about what exactly this robot is capable of doing. Can it learn to dance? Will it slap you on the back with the proper amount of friendly force when you tell a funny joke? Will it gently caress your shoulder when you’re feeling blue? Does it avoid eye contact in uncomfortable situations? NICT will hopefully answer these questions and more at the robot’s official unveiling on October 29.
From character goods maker JUN Planning comes a series of mammary-shaped plush toys known as Funwari Milk-chan (”Fluffy Milk”) and friends. According to the official Funwari Milk-chan website, these mildly naughty plushies are modeled after the palm-sized inhabitants of Milk Village, a quiet southern hamlet the size of Tokyo Dome.
Each character has a distinct personality and background. Funwari Milk-chan (pictured above, center) is easygoing. Despite her dream of growing large, she remains small. She loves collagen, and napping is her favorite pastime. Can Milk-san (top left) is a celebrity entertainer, always aglitter. She has an American boyfriend and loves going to beauty salons. Ganguro Milk-chan (bottom left), despite being a gyaru with a pierced nipple, is mature and level-headed. She spends all her time practicing para-para dance, and she enjoys purikura. Peach Milk-chan (top right), a spider-hating fashionista who is scary when angry, is well-informed and into anything lowbrow. Milko-chan (bottom right) is still a baby — but a genius. She loves to invent things, and her pacifier apparently holds the secret to her smarts.
The inhabitants of Milk Village speak the Milk language, a tongue understood by all living creatures. While the size of the population is unknown, we do know that the milk-chans tend to live together as couples and raise families in milk houses, where they enjoy a variety of TV shows, including those produced by humans. Milk Village is built on forested land created long ago by an ancient volcanic eruption of Mt. Milk. The mountain is regarded as the symbol of the village.
Milk Village also enjoys four distinct seasons. In spring, everyone likes to eat dango (skewered rice dumplings) and gaze at cherry blossoms. In summer, they enjoy the beach. In autumn, they eat dango and gaze at the moon. In winter, it is customary to hole up with family in snow caves and eat mochi rice cake.
Funwari Milk Chan plushies sell for about 1,000 yen ($9) each at 8 locations in Japan (including a shop on the 1st floor of Radio Kaikan in Akihabara).
U-Tsu-Shi-O-Mi is an interactive “mixed reality” humanoid robot that appears as a computer-animated character when viewed through a special head-mounted display. A virtual 3D avatar that moves in sync with the robot’s actions is mapped onto the machine’s green cloth skin (the skin functions as a green screen), and the sensor-equipped head-mounted display tracks the angle and position of the viewer’s head and constantly adjusts the angle at which the avatar is displayed. The result is an interactive virtual 3D character with a physical body that the viewer can literally reach out and touch.
Researcher Michihiko Shoji, formerly of NTT DoCoMo, helped create U-Tsu-Shi-O-Mi as a tool for enhancing virtual reality simulations. He is now employed at the Yokohama National University Venture Business Laboratory, where he continues to work on improving the virtual humanoid. The system, which currently requires a lot of bulky and expensive equipment to run, will likely see its first real-world applications in arcade-style video games. However, Shoji also sees a potential market for personal virtual humanoids, and is looking at ways to reduce the size and cost to make it suitable for general household use.
While recent developments in brain-computer interface (BCI) technology have given humans the power to mentally control computers, nobody has used the technology in conjunction with the Second Life online virtual world — until now.
A research team led by professor Jun’ichi Ushiba of the Keio University Biomedical Engineering Laboratory has developed a BCI system that lets the user walk an avatar through the streets of Second Life while relying solely on the power of thought. To control the avatar on screen, the user simply thinks about moving various body parts — the avatar walks forward when the user thinks about moving his/her own feet, and it turns right and left when the user imagines moving his/her right and left arms.
The system consists of a headpiece equipped with electrodes that monitor activity in three areas of the motor cortex (the region of the brain involved in controlling the movement of the arms and legs). An EEG machine reads and graphs the data and relays it to the BCI, where a brain wave analysis algorithm interprets the user’s imagined movements. A keyboard emulator then converts this data into a signal and relays it to Second Life, causing the on-screen avatar to move. In this way, the user can exercise real-time control over the avatar in the 3D virtual world without moving a muscle.
Future plans are to improve the BCI so that users can make Second Life avatars perform more complex movements and gestures. The researchers hope the mind-controlled avatar, which was created through a joint medical engineering project involving Keio’s Department of Rehabilitation Medicine and the Tsukigase Rehabilitation Center, will one day help people with serious physical impairments communicate and do business in Second Life.